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Makin’ Stuff: Part VI

Pushbutton Engine wasn’t working out well for this project. PBE is feature-rich but doesn’t have a few things I needed, like tile-maps with good collision detection. It’s also much more complicated...

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Making Stuff: Part VII

Today I hooked up animations. I also improved some of the under-the-hood stuff so I can display better walls. Instead of just having blocky one-size-fits-all walls, now I can have walls that feel a...

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Project Bacon VIII

A bunch of updates today: First off, I’ve codenamed this thing “Project Bacon.” I have done this because A) Bacon is awesome!!! and B) Bacon starts with the letter B, and this is my second project I’ve...

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Project Bacon IX

Just a couple of extras this time: 1) I added darkness and lighting. The player carries a light around, and all the bullets you shoot have little lights on them. 2) I added a minimap and a overlay-map....

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Project Bacon: X

This time I made a number of behind the scenes changes. I put the lights, the map, and the radar into some nice systems so they’re easy for me to use now. I also improved the radar so that it shows...

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Project Bacon: Combat Prototype 1

I finally got a chance to work on the combat prototype for Project Bacon (in addition to a few other nifty little additions). First I’ll describe the extras I put in, and then I’ll go into a little...

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Project Bacon: Combat Prototype 2

Okay, Space Rangers, I’ve got another update for ya! Updates: – Added a new enemy type (Blue Near enemy) – Converted the project to Flixel 2.5. This was surprisingly difficult – Added in “gaps” (see...

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Project Bacon: Combat Prototype 3

What’s up, Space Rangers? I put in another few hours on the combat prototype and I’ve got a small update that makes a big fun-factor difference. Updates: – Added a third enemy type (Purple Swarmer...

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Project Bacon Combat: Prototype 4

Space Rangers rejoice! With the final enemy type added in the combat prototype is almost complete. All I need to do now is add in two extra weapons for the player to use. Besides the gun that shoots...

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Combat Prototype: A “failed” experiment in weapon design

I thought it might be interesting to show a work-in-progress experiment I was doing with the players’ weapons. I’m working first on what I call the “indirect” weapon. The basic idea is that it’s not...

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